Video Game Designer
How to Become a Video Game Designer
Video game designers need be knowledgeable in areas such as graphic design, computer animation, programming and game development. Although there are no specific education requirements to become a video game designer, degree programs are often the best way for designers to obtain the skills that are necessary to be successful in this field. Degrees in game design, graphic design, software engineering or programming are best for those who are looking to find work in this industry.
Many video game designers get the experience they need by participating in internships programs. Internships are often the best way to see what being a video game designer is all about. Employers are interested in hiring the most experienced designers, so enrolling in degree programs and participating in internships are very important to your success as a video game designer.
Job Outlook for Game Designers
The gaming industry is growing rapidly and becoming more complex as individuals of all ages and backgrounds become interested in video game entertainment. As the industry grows, the need for game designers will continue to increase.
Graduates of a video game design degree program may find work in start-up companies, well-established multimedia companies, or as independent contractors. They may work as designers, artists, testers, or programming experts. Graduates may also find work as sound engineers or computer programmers. Job opportunities will be best for graduates of a game design degree program with experience in the gaming or computer technology related industries.
Video game designer salaries will vary according to education, experience, and specialization. The average starting salary of a video game designer is around $45,000. Video game designers with 6 or more years of experience often earn over $70,000 a year. Designers with an Associates or Bachelors degree can expect to earn a salary in the range of $40,000 to $82,000.
Source: Bureau of Labor Statistics, U.S. Department of Labor, Occupational Outlook Handbook, 2008-2009 Edition



